Search Unity implementation references — inventory, save systems, multiplayer, dialogue, and tools — ranked for developers who need code, not content.
live results for Unity inventory UI systems. updated from github, gitlab, docs, and forums.
Learn the basics of Unity’s new UI system, called UI Toolkit, by creating an in-game inventory system where your player can drag and drop items to move them around
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Part 2 of the Create a Grid-based system with UI Toolkit.
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Part 1: Build a reusable, draggable window system with UI Toolkit in Unity 6.
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A Unity prototype inspired by The Bazaar, featuring a modular deckbuilding, inventory, and drag-and-drop item system. Deckbuilding RPG prototype with ScriptableObject-driven cards, inventory management, and event-based UI architecture.
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A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
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Clean Unity inventory system with pickup, stacking, splitting, tooltip UI and item drop back into the world. Lightweight, modular and easy to customize for any game.
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Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
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a basic drag and drop inventory system
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可复用的 Unity 背包系统,采用模块化 UI 架构。A reusable Unity inventory system with modular UI architecture.
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The codes of the UI, Inventory, Health systems I wrote for the RPG game
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