DotRecast
C#GitHubikpil/DotRecast
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Matched: unity, pathfinding
Search Unity implementation references — inventory, save systems, multiplayer, dialogue, and tools — ranked for developers who need code, not content.
Live results for Unity pathfinding. Updated from GitHub, GitLab, docs, and forums.
10 shown
ikpil/DotRecast
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Matched: unity, pathfinding
michidk/Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Matched: unity, pathfinding
chromealex/ecs
ECS for Unity with full game state automatic rollbacks
Matched: unity, pathfinding
Fy-/FyWorld
FyWorld - Base-Building / Simulation Game & Tutorial in Unity
Matched: unity, pathfinding
hugoscurti/hierarchical-pathfinding
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
Matched: unity, pathfinding
CompleteUnityDeveloper/09-ZombieRunner-Original
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
Matched: unity, pathfinding
h8man/NavMeshPlus
Unity NavMesh 2D Pathfinding
Matched: unity, pathfinding
dotsnav/dotsnav
A fully dynamic planar navmesh for Unity supporting agents of any size
Matched: unity, pathfinding
Habrador/Self-driving-vehicle
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Matched: unity, pathfinding
dbrizov/Unity-PathFindingAlgorithms
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
Matched: unity, pathfinding
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