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Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
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The Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
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UnrealLLM bridges natural language and Unreal Engine’s procedural generation system, enabling highly controllable and interactive 3D scene creation. Through a multi-agent framework, rich asset library, and text-based blueprint system, it empowers scalable, diverse, and game-ready 3D content generation.
Matched: unreal, procedural, generation
An open-source similar version of Unreal Engine's Procedural Content Generation (PCG) framework for Unity. A node-based system for generating procedural worlds.
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A procedural terrain generation system with dynamic chunk loading and optimized mesh generation using Perlin noise in Unreal Engine 5.
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Examples of procedural mesh generation in Unreal Engine.
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MCP server that gives AI coding agents (Claude Code, Cursor, etc.) full control over Unreal Engine 5.7 projects — headless builds & tests, Blueprint editing, actor manipulation, procedural mesh generation, and UE API documentation lookup.
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An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
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Procedural Building generation in Unreal Engine 5 using GeometryScript API's (C++)
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A collection of Unreal Engine experiments exploring Procedural Content Generation techniques using PCG graphs and custom tools.
Matched: unreal, procedural, generation
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