Entitas-Sync-Framework
C#GitHubRomanZhu/Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Matched: unity, ecs, multiplayer
Search Unity Entities, DOTS, and ECS implementation references for movement, physics, inventory, and multiplayer systems.
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RomanZhu/Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Matched: unity, ecs, multiplayer
HermeticOrmus/LibreGameDev-Claude-Code
20 Claude Code plugins for game development across Godot, Unity, and Unreal
Matched: unity, ecs, multiplayer
spatialos/gdk-for-unity
SpatialOS GDK for Unity
Matched: unity, ecs, multiplayer
spatialos/gdk-for-unity-fps-starter-project
SpatialOS GDK for Unity FPS Starter Project
Matched: unity, ecs, multiplayer
xpTURN/Klotho
Deterministic Unity & Godot framework for rollback, lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core, FP64 fixed-point math, ECS, physics, navigation, and replays — frame-perfect, cross-platform reproducible.
Matched: unity, ecs, multiplayer
pyrbin/hellion-arena
WIP A multiplayer turn-based arena game. Built with Unity using the new Data-Oriented Tech Stack (DOTS).
Matched: unity, ecs, multiplayer
mikyll/UnityDOTS-Thesis
Bachelor's degree thesis on Unity DOTS architecture
Matched: unity, ecs, multiplayer
spatialos/gdk-for-unity-blank-project
SpatialOS GDK for Unity Blank Project
Matched: unity, ecs, multiplayer
REDNIGHT/SpaceWar-ECS
A space war game made with ECS and JobSystem in Unity.
Matched: unity, ecs, multiplayer
Ziden/Lisergy-RTS
Multiplayer Strategy Game Engine in .net8 & Unity
Matched: unity, ecs, multiplayer
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