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Game development for Claude Code: 22 game plugins (Godot, Unity, Unreal, multiplayer, audio, shaders) plus 65 general dev plugins, an 81-page game dev manual, and a validated plugin marketplace.
Matched: unity, multiplayer, game, dev
TurnKit SDK for Unity. TurnKit is a a multiplayer game server made for turn based games. Also has build in Leaderboards. More on https://www.turnkit.dev
Matched: unity, multiplayer, game, dev
Multiplayer minesweeper game for the Waterloo Game Dev Club 2025 Game Jam 🎉 Made with Unity
Matched: unity, multiplayer, game, dev
Multiplayer horror game
Matched: unity, multiplayer, game, dev
Multiplayer Unity Game Dev Tutorial Recreating the Arcade Game Space War
Matched: unity, multiplayer, game, dev
A structured learning roadmap for Unity game development covering 100 topics from basics to advanced. Each topic includes detailed explanations or practical tasks with solutions. Topics range from Editor interface and physics to DOTS, Shader Graph, and multiplayer networking.
Matched: unity, multiplayer, game
20 Claude Code plugins for game development across Godot, Unity, and Unreal
Matched: unity, multiplayer, game
Single and Multiplayer (LAN/Split/Online) Game that has you either playing a Frantic Husband or an Angry Wife. Gameplay: As you play as the Husband, Your goal is to survive until your wife calms down. (15 minute timer) You can hide or run. You just can't attack. Look around the area and you might find special coins. As you play as the Wife, Your goal is to find and chase your husband and knock him out. (3 Punch outs) Look around the area to find special coins. The game will last 15 minutes, or until Husband's punch out meter is empty. Husband and wife are completely customizable from clothing to facial features. Each session will allow a swap out where if you played the husband and won/loss you'd become the wife. Vice Versa for the other player/CPU. It has a more competitive game play. But will also have a collectible game play where the coins can purchase Outfit or certain designs. There will also be hidden designs in the game for players to find. Replay-ability is key here. We want people to play and play and play. I suggests we have a leaderboard for more competitive play and mini - games. Like a coin run. Already have a name for it; "Silver-coin Trail." Marketing: We can market this game after we get the licenses from Maya, and Unity. Sale price would range $1.99 - $2.99. Not much, but we're getting our feet wet before jumping into the industry pool. Platforms include: Steam, PSN and Microsoft store. Well talk more about IOS and the App store at a later time. Remember we don't get paid, If we get paid, till the game becomes licensed. Don't want to become criminals. I'll see about building a Patron so we can rush the Licensing process and also get some support for the game development. Networking the game will be difficult but fair. Using platforms like YouTube, itch.io, and Simmer. We need the Demo and we'll show case the game play and put it out in social media. We'll see about attending some local areas for Indie game devs. Keep eyes and ears open for different events. In case, we get an opportunity to show case it.
Matched: unity, multiplayer, game
Unity GamePlay Developer| C# | Multiplayer & Mobile Game
Matched: unity, multiplayer, game
A practice to learn movement of 3D characters based on a network system. (Unity 3D, Node JS, Socket IO)
Matched: unity, multiplayer, game
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