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A comprehensive inventory management system for the Godot Game Engine
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Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
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Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
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A universal inventory system for the Godot game engine.
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A reusable 2D ARPG systems collection for Godot 4 — combat, stats, status effects, skills, items, inventory, equipment, loot, quest. Component-based, data-driven, pure GDScript, 189 tests.
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First-person 3D horror exploration game built with Godot 4.5. Explore an abandoned house, collect items, use a grid inventory system, and survive a dark atmospheric environment with mobile joystick support.
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A simple player inventory system made using the Godot Game Engine.
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Enhanced Resource allows you to view resource with a name and an icon per instance directly inside you editor. It is part of the "Enhanced" addon suite, a collection of tools designed to extend the power of the Godot Engine. From inventory systems to state charts, the Enhanced suite offers a plethora of tools for game development.
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A inventory system being made in Godot 4 C# for future games
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A template project for Godot 4 that comes with a number of built in controllers / Systems for creating 3D games
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