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live results for unity inventory Save/load. updated from github, gitlab, docs, and forums.
Unity/C# survival game with modular gameplay architecture - save/load, inventory, quests, AI state machines, and status effects
Matched: unity, inventory, save/load
A Unity/C# 3D narrative action-adventure game featuring chapter-based progression, dual keyboard/gamepad input, quest and inventory systems, save/load mechanics, and a data-driven gameplay architecture.
Matched: unity, inventory, save/load
Procedural voxel sandbox prototype in Unity (chunk system, inventory, AI, crafting, save/load)
Matched: unity, inventory, save/load
First-person Unity treasure-hunting game with metal detector scanning, procedural loot, digging, inventory, shops, upgrades, quests, localization, save/load, and co-op systems.
Matched: unity, inventory, save/load
Unity 2D/3D starter kit with clean architecture: DI, event bus, object pooling, save/load, behavior trees, GOAP, inventory, quests, dialogue, and networking
Matched: unity, inventory, save/load
Unity/C# - Developing several gameplay systems including: Inventory system(inventory, equipped weapons and equipment), Shooting mechanincs, Top down movement system, HexGrid movement system, Save/Load system (inventory and scene changing).
Matched: unity, inventory, save/load
A complete Unity-based racing game framework featuring multiple race modes, and persistent progression systems. Includes drift, sprint, lap, elimination, and time trial events, with player inventory, car purchasing, achievements, quests, and save/load functionality.
Matched: unity, inventory, save/load
A prototype of a 2D Unity game for a Udemy course. Functionality includes player and NPC movement, crop growth and harvesting, multiple scenes, inventory bar, and UI screen for inventory, Save/Load and Quit functionality.
Matched: unity, inventory, save/load
Story-driven 2D adventure game with body-swap narrative. Built in Unity/C# featuring player controller, combat mechanics, inventory system, interactive dialogue engine, and AI behavior for 3 distinct magical guardians. Includes 3 themed areas, 10+ NPCs, cutscenes, and complete UI/UX with save/load functionality.
Matched: unity, inventory, save/load
Basic Inventory system for unity. It uses scriptable objects for items and has a basic save/load system.
Matched: unity, inventory, save/load
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