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live results for unity pathfinding. updated from github, gitlab, docs, and forums.

10 results
GHikpil/DotRecast
912C#14h ago

DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

Matched: unity, pathfinding

GHmichidk/Unity-Script-Collection
6.3kUnknown1d ago

A maintained collection of useful & free unity scripts / library's / plugins and extensions

Matched: unity, pathfinding

GHchromealex/ecs
561Unknown1d ago

ECS for Unity with full game state automatic rollbacks

Matched: unity, pathfinding

GHFy-/FyWorld
331C#14d ago

FyWorld - Base-Building / Simulation Game & Tutorial in Unity

Matched: unity, pathfinding

GHhugoscurti/hierarchical-pathfinding
195C#1mo ago

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

Matched: unity, pathfinding

GHCompleteUnityDeveloper/09-ZombieRunner-Original
103C#1mo ago

First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)

Matched: unity, pathfinding

GHh8man/NavMeshPlus
2.3kC#2d ago

Unity NavMesh 2D Pathfinding

Matched: unity, pathfinding

GHdotsnav/dotsnav
509C#21d ago

A fully dynamic planar navmesh for Unity supporting agents of any size

Matched: unity, pathfinding

GHHabrador/Self-driving-vehicle
463C#3d ago

Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

Matched: unity, pathfinding

GHdbrizov/Unity-PathFindingAlgorithms
393C#5d ago

BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms

Matched: unity, pathfinding

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