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live results for unity save system. updated from github, gitlab, docs, and forums.

✓ 10 results
GHmRemAiello/Unity-Game-Utilities
★ 24C#14d ago

A modular Unity utility package providing reusable runtime systems, editor tooling, and experimental gameplay modules editor utilities (events, save system, extensions, projectiles, currency, and more) to accelerate game development workflows.

Matched: unity, save, system

GHSinlessDevil/SaveSystemToolkit
★ 47C#4mo ago

A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),

Matched: unity, save, system

GHIntoTheDev/Save-System-for-Unity
★ 275C#2mo ago

Save System for Unity with AOT (IL2CPP) and assets references support.

Matched: unity, save, system

GHAdamKormos/SaveMadeEasy
★ 220GDScript12d ago

An easy to use, versatile Save/Load System for Godot 4 inspired by the simplicity of Unity's PlayerPrefs. Supports nested variables, Resources, Arrays and encryption.

Matched: unity, save, system

GHd11mshepcar/unity-savegame
★ 21C#1y ago

Save game system for Unity using Odin Serializer

Matched: unity, save, system

GHlococoder-tx/Diablo-Clone
★ 19C#1y ago

A fully-fledged working prototype of a Diablo-esque game, created in Unity 2019.1.11f. Features implemented include a Item and Equipment system, Enemy AI, a custom save system, and more

Matched: unity, save, system

GHNicolasPCouts/Save-and-Load-System
★ 17C#2y ago

A simple, but yet very powerful save/load system that i have made using C#/.NET and generics...

Matched: unity, save, system

GHshapedbyrainstudios/save-load-system
★ 141ShaderLab10d ago

This project shows one way of how to build a save & load system in Unity.

Matched: unity, save, system

GHAlexMeesters/component-save-system
★ 118C#3mo ago

Save system that is made to co-exist with the component system of Unity.

Matched: unity, save, system

GLunitysourcecode2026/unity-save-load-system-guide
Unknown2mo ago

Complete guide to implementing save and load systems in Unity using PlayerPrefs, JSON, Binary serialization, Cloud Save, Autosave techniques, encryption, and best practices.

Matched: unity, save, system

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